Feel Speed
These assets/music aren't mine, I used them to practice game feel.
1.0
- Background music
- Changed character size, speed and color
- Added trail particles
- Added hitting ground particles
- Added/changed character sounds: jump, land, die and respawn
1.1
- Changed background music
- Changed size of enemy
- Changed character particles
- Changed camera settings to look forward
1.2
- Changed speed again
- Fixed wall jump
- Made it so you can jump from the edge last second
1.3
- Changed coyote jump again, fixed bugs
- Changed speed to be faster
- Changed animation speed of run to match
2.0
- Changed jump audio to be more bearable
- Camera
- Fixed fast moving flow
- Fixed bug where the whole game was not in view (confinder object, poly)
- Fixed fast moving flow
- Added collectables to guide player
- Added new level design and reusing some parts
- Changed win area to current location
2.1
- Added tutorial enemy
- Changed min jump to be higher
- Changed jump to be faster
2.2
- Level Design REDO
- Used kishotenketsu principle for the level design
- Added (non)moving enemies
- Added coins to guide the player
- Added secret pass throughs to entertain "senior" players
- Animation
- Speeded up hurt/death animation
- Speeded up respawn animation
- Shortened input delay to keep the player in the loop
- Changed particles to stop when not moving
- Added & removed vector based tilemap -> lots of bugs, too little time
2.2.1
Resolution of the game is made so it fits the whole screen without going full
2.3
- Bug fixed collidable clouds and yeeted to the back
- Changed speed to be a bit slower to make it more controlable
Status | In development |
Platforms | HTML5 |
Author | waawa |
Genre | Platformer |
Made with | Unity |