These assets/music aren't mine, I used them to practice game feel.

1.0

  • Background music
  • Changed character size, speed and color
  • Added trail particles
  • Added hitting ground particles
  • Added/changed character sounds: jump, land, die and respawn

1.1

  • Changed background music
  • Changed size of enemy
  • Changed character particles
  • Changed camera settings to look forward

1.2

  • Changed speed again
  • Fixed wall jump
  • Made it so you can jump from the edge last second

1.3

  • Changed coyote jump again, fixed bugs
  • Changed speed to be faster
  • Changed animation speed of run to match

2.0

  • Changed jump audio to be more bearable
  • Camera
    • Fixed fast moving flow
    • Fixed bug where the whole game was not in view (confinder object, poly)
  • Added collectables to guide player
  • Added new level design and reusing some parts
  • Changed win area to current location

2.1

  • Added tutorial enemy
  • Changed min jump to be higher
  • Changed jump to be faster

2.2

  • Level Design REDO
    • Used kishotenketsu principle for the level design
    • Added (non)moving enemies
    • Added coins to guide the player
    • Added secret pass throughs to entertain "senior" players
  • Animation
    • Speeded up hurt/death animation
    • Speeded up respawn animation
  • Shortened input delay to keep the player in the loop
  • Changed particles to stop when not moving
  • Added & removed vector based tilemap -> lots of bugs, too little time

2.2.1

Resolution of the game is made so it fits the whole screen without going full

2.3

  • Bug fixed collidable clouds and yeeted to the back
  • Changed speed to be a bit slower to make it more controlable

Download

Download
1.0.zip 18 MB
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1.1.zip 18 MB
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1.2.zip 18 MB
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1.3.zip 18 MB
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2.0.zip 18 MB
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2.1.zip 18 MB
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2.2.zip 18 MB
Download
2.2.1.zip 18 MB